As the Lead Level Artist on Sony's Days Gone, I oversaw the team that laid out and populated the game's open world. My responsibilities included:
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- Initial planning and layout of the world
- Maquettes and style guide development for world population
- Working with engineering to develop tools for world population
- Working with the Level Art team, including scheduling and feedback
- Contributing to world layout, level layout, population, and optimization
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Days Gone was a team effort, and every image posted here includes work from multiple artists, including:
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Brandon Wilson, Ryan Johnson, Ryan Grubb, Matthew Seymour, Richard Gardner, and Lisa Barber / Level Art and World Population
Justin Kimball / Foliage
Matt Williams / Rocks and organic assets
Jason Pettibone / Roads, bridges and tunnels
Alex Olstinske / Textures and materials
Dylan Rainville, Dan Quinn, and Alex Wells / Buildings
Ian Runnels and Brian Pape / Props
Russ Severe / Env Team Lead
Nate Weikert / Env Lead