Uncharted Golden Abyss is an action-adventure game for Playstation Vita, developed by Sony Bend Studio.
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I was the primary artist for the "Quivira" cave world in the game, comprising multiple levels. I handled most of the level layout, environment and prop modelling, texturing. lighting, and scene dressing for these spaces.
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Developing Golden Abyss was a fun challenge, as we were testing the technical limitations of a new platform in the Vita while also aiming for the high standards of Naughty Dog's Uncharted series. I was fortunate enough to work with many talented developers along the way, some of whom contributed directly to the levels included here. Credit to Brian Pape (sculpture modelling), Francois Gilbert (lighting), Jake Helms (tech art and shaders), and Samuel Villanueva (level and gameplay designer) for their contributions.